﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Terraria.ModLoader
{
	// Token: 0x0200018A RID: 394
	public struct PlayerHeadDrawInfo
	{
		// Token: 0x04001319 RID: 4889
		public SpriteBatch spriteBatch;

		// Token: 0x0400131A RID: 4890
		public Player drawPlayer;

		// Token: 0x0400131B RID: 4891
		public float alpha;

		// Token: 0x0400131C RID: 4892
		public float scale;

		// Token: 0x0400131D RID: 4893
		public short hairShader;

		// Token: 0x0400131E RID: 4894
		public int armorShader;

		// Token: 0x0400131F RID: 4895
		public Color eyeWhiteColor;

		// Token: 0x04001320 RID: 4896
		public Color eyeColor;

		// Token: 0x04001321 RID: 4897
		public Color hairColor;

		// Token: 0x04001322 RID: 4898
		public Color skinColor;

		// Token: 0x04001323 RID: 4899
		public Color armorColor;

		// Token: 0x04001324 RID: 4900
		public SpriteEffects spriteEffects;

		// Token: 0x04001325 RID: 4901
		public Vector2 drawOrigin;

		// Token: 0x04001326 RID: 4902
		public bool drawHair;

		// Token: 0x04001327 RID: 4903
		public bool drawAltHair;
	}
}
